A very well executed review on the game, including pros and cons. We are excited to see an article that holds us to live up to what we have claimed. Thanks, R.P.G.!!
Originally posted on R.P.G. (Runkle Plays Games):
First of it passes the elevator test. Sum up your game in ten seconds or less. VOID is a gritty, realistic, old-school fantasy PnP RPG with interactive combat, free flow sorcery, classless system, and simple mechanics. This by itself has me wanting to know more.
Thankfully the creators of VOID did not stop there. VOID is its own world with roots and inspiration pulled from our own. Slavic, Mediterranean, and Middle-Eastern mythology with a strong nod to weird and strange tales give you a rich backdrop for this game.
VOID is the end result of ten years of world creation.
But what does VOID bring to the table other than that. Well it’s another rules light system. This has become more and more popular with Indy games. And It will probably be the focus of an upcoming blog.
It is the focus on a Classless system. That with its magic and combat system that catches my attention more than most systems. I of late have become a huge fan of Classless systems. Let me define me! I dread being stuck in a box when that box is not how I envision the class would be built.
The combat system has my attention and I want to know more. I love the idea pitched that anyone can act at any time and you can attack and counter attack fluidly. As a player and a GM one of the worst parts about combat in any game I run is the down time as a combat round goes by. When you end up with players going for a soda in the fridge or checking their email between rounds. So if they can pull of a combat system that keeps the focus on the action from the beginning to end in a combat I call that a win in and of itself!
VOID boasts of 50 unique weapons and in a system that they say their combat system affects what style of combatant you are by what weapons and armor you equip. They also inform us that combat is realistic and gritty. I am intrigued and would like to see this and combat in a short video example.
All this and a free-flowing magic system to boot? Well now I guess I know why its taken them 10 years to develop their world !