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Sorcery

[SORCERY PDF]

MAGIC DOMAINS

Magic Domains are classifications of magic found in the world. These are used by scholars to help them understand and group magic so that they can more easily identify and explain magical theory. Most magic-users focus in certain areas of magic for study, specializing so that their studies can advance further into the realms of the arcane and the divine.

ELEMENTAL MAGIC

Elemental magic is based upon the understanding that the composition of the world contains Fire, Sea, Stone, and Sky. The four pieces exist everywhere, and those who focus on them can manipulate them no matter the challenge. Even in the hottest desert, the wetness of the Sea still gives life. The Sky still breathes winds into the deepest underground caverns. The Fire of the sun still burns in the coldest winter. And the dust of Stone billows across the roiling waves of the ocean. If you look for the elements, they are within reach. As a magic-user, you must be willing to look past the scope of reality and into a world mirrored by dreams and nightmares alike.

FIRE

The element of fire is manipulated by spell castors who concentrate on the destructive capabilities of heat and flame. However, wielders not only have the ability to grow Fire, but to deplete the intensity of it as well. Examples of Fire spells would include classic fireball, fire bolt, conjured swords and armor of fire, and spells that generate light to darkened areas. However, in combining this element with other aptitudes, you may be able to light your sword with magical Fire, throw explosive stones of fire, summon fire demons, and engulf their bodies in protective flames.

SEA

The element of sea is wrought by spell castors that focus on influencing the water and precipitation in the environment. Sea can be used to bring rain, tidal waves, or even dehydrating another living creature. When combining sea with other aptitudes, castors gain the ability to construct walls of water, boiling water orbs to fling at enemies, or creating quicksand under your enemy’s feet.

SKY

The element of sky is the focus of spell castors that bend the air and wind to their will. Sky can be used as simply as making weaves to bind an enemy’s hands, hold an enemy in place, or push a gust of wind to close a door. Sky may also be used to form tornadoes and wind storms to destroy buildings or massive armies. Combining sky with other domains provides opportunities to create flailing weapons as barriers around a fighter or summoning gaseous forms from other worlds.

STONE

The element of stone is controlled by spell castors that focus on that which is concrete, solid and tangible. Stone is used for violent and defensive actions depending on the whims of the castor. Instances of its use include the formation of stone walls as barriers, the conjuration of shields, earthquakes, and throwing boulders at your enemies. Combining Stone with other domains provides opportunities to create sandstorms, spewing lava, or stars falling from the skies.

ENTROPIC MAGIC

Entropic magic is based on the understanding that some pieces of the cosmos are not visible with the eye. Primal, Profane, Sacred, and Void magic represent those lapses in connectivity for which Elemental magic cannot account. Primal is the immaterial component from which life springs, Profane and Sacred represent the duality of the conscious mind, and Void is the gap between space, time, and thought, which only the most learned scholars can define.

PRIMAL

Primal magic focuses on the use of animal and plant magic, augmenting aptitudes by changing physical form, and summoning plants or creatures related to the natural world. Spells cast in the primal domain would include plant entanglement, sprouting wings from the back to fly, or summoning packs of wild animals. When combined with other aptitudes, the castor may make the characters sword a venomous snake, summon a spirit wolf, or have vine whips that steal sanity from the opponent.

PROFANE

Profane magic destroys the strength and sanity of players through the use of curses and unholy energy. The player may steal the energy from other living creatures to enhance their own strength or sanity. Profane magic also allows the resurrection of the dead, demons and the like. Combined with other magic, you can burn up your enemies with unholy flames or create living things infused with a demonic will.

SACRED

Sacred magic allows players to heal the wounds of others through wielding holy energy at the potential expense of the own castor’s life. Sacred magic allows for characters to enhance their own strength and sanity, or buff other aptitudes during battle scenarios. Sacred magic allows summoning of sanctified creatures. Sacred magic combined with other magic might result in the caster creating holy winds to sweep away the evil or spirits that attack the minds of her enemies, judging their actions.

VOID

Void magic pulls from the unknown, parallel dimensions, and within the minds of enemies. These spells allow castors to implement mind control, cast illusion spells, teleport through planes of existence, and construct spells of psychic force. When combined with other aptitudes, the castor may summon force creatures, have monster illusions breathe fire, or have an opponents’ nightmares become reality.

 

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