What is VOID Tabletop Roleplaying Game?
VOID Tabletop Roleplaying Game is a dark fantasy tabletop RPG currently in development that is geared towards providing an alternative to Dungeons and Dragons, Pathfinder, and other tabletop RPGs.
For more information, please refer to the “What is VOID?” page.
How is VOID different from “x”?
VOID does have some similarities to other Fantasy Tabletop RPGs, such as the use of medieval style weapons and armor, fantastic races and creatures, and mechanics that reflect the use of magic. Many of these similarities were kept in place to ensure maximum enjoyment from each player’s gaming experience.
However, VOID differs from many other RPGs through the inclusion of both new and redefined races and monsters, while replacing traditional races, such as Elves and Dwarves, with other options. The result is a setting that is mysterious and unexplored.
VOID also makes use of new mechanics that have been built from the ground up. These mechanics are designed to allow for players to have the freedom to build any character they can imagine, while still being able to perform a function within the party. Moreover, because there are no classes, players are not cornered into one specific route which might become unsatisfactory, allowing players to change direction mid-game, without forfeiting the time and effort put into a character.
What races appear in VOID?
The races and monsters that appear in VOID are based primarily upon the Slavic, Middle Eastern, and Mediterranean mythological traditions. The full range of monsters that will appear in the world are still under development. The seven races that are available in VOID are the Anshedar, Lilitu, Kras, Svet, Uvil, Stuhia, and Arkono. Please check out the page entitled “Races” for detailed information.
What can you tell me about the setting in VOID?
The setting of VOID is a vast world that has been created over the past 10 years. We have used this world in other tabletop games, and finally decided that we needed a game that met the grit of our created world. Marharia and Haemus Mons are unique lands that include diverse cultures and regions, along with unnameable wilderness to explore. The North, known as Marharia, is considered to be the center of the world, and encompasses four major kingdoms of men, known as the Anshedar, along with the hidden Kras, the savage Svet, and the sorcerous Stuhia. The South is known as Haemus Mons and harbors the enigmatic Arkono, the seafaring Lilitu, and deadly Uvil.
There is little knowledge of lands beyond the realm of the North, and that knowledge is often disputed. Both Marharia and Haemus Mons have deep, unexplored areas of civilizations come and gone, with haunted forests, overshadowing mountain ranges, barren deserts and uneven hills that mark treacherous paths. Rivers, lakes and marshes add to the contours of the land. Whispers of legends and dark lore wait to be heard.
What will adventuring be like in VOID?
Adventuring in VOID will be based primarily on how much role-playing your gaming group is willing to engage in. A group that does it well should give the Game Master enough material to keep you entertained and craving more session after session. The motivations chosen during character creation will give each player the opportunity to do this.
As a result, adventuring in VOID becomes an epic story for each character as he or she struggles against the world. What remains is staying true to the beliefs and desires that drive them. By doing away with an alignment-type system, VOID allows characters to be more 3-dimensional, and the hopes, dreams, and fears of each character comes to bear in each encounter, as the characters learn to struggle against their enemies, their friends, and themselves.
What is the character creation process like?
Character creation will incorporate some aspects that most RPG fans will be familiar with, such as naming your character and choosing a race, but other aspects might be new territory.
For example, characters will choose motivations that govern their character’s behavior. These will largely take the place of alignment systems to create deeper, more realistic characters to role play. Moreover, it allows growth, so that if a Major Motivation, such as saving a friend, is accomplished, new ones can be selected that help to define the character. Like most aspects of VOID, these motivations can be acquired from a list provided or created by the player.
Each character will then have Build Points to spend in a variety of areas that will begin the process of creating a unique classless character. However, this does not mean players cannot build traditional characters, such as rogues or clerics, only that they are not restricted to them. A variety of Templates will be provided so that new players can see how the character building process works for archetypal designs.
What do you mean by a Game Regulator?
The Game Regulator, or GR, is similar to other roles in other tabletop games. You may find that we have used Game Master, or GM, in some instances. In VOID, the GR is defined to help keep the players in control of the game.
The GR is responsible for helping the players’ imaginations come to life in every quest and adventure, focusing on helping players to develop their characters through natural conflicts. The Game Regulator does not force interactions that result in unrelated conflicts, which do not correlate to the motivations of that character.
Some of the GR’s responsibilities are:
- to breathe life into the enemies that face characters
- to ensure that each character is motivated to accomplish goals
- to enhance the world the characters travel through
- to develop the world around the characters, rather than pushing the characters into a world
Each character will have specific motivations, and the GR should incorporate these into every encounter. It is not necessary that these motivations play a central role, and the more experienced the group, the more that these motivational clues can take a back seat role that players must discover. The GR’s biggest task is to make players feel in control of their own characters, as well as the destinies of those characters. The player that feels pushed oftentimes pushes back. This may sound simple enough, but balancing the motivations 4, 5, or 6 players is no easy task.
What are the mechanics like in VOID?
VOID is designed to reflect the real world in regard to how physical and mental exertion affect the body. This means that every swing of a sword and every spell that is cast wears on the character. Just as combat in the real world can wear on a person both physically and mentally, so too will it in VOID.
Combat, specifically, is designed so that each battle is more fluid than turned-based strategies. In this way, players have the opportunity to take certain actions, even when it is not their “turn.”
More specific information will be added as the FAQ continues to develop and new pages are added. If you have further questions, please feel free to submit them and we will answer them as quickly as we can.